Psionics

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Regler

Psionics are semi-transparent to magic. This means that psionics and regular magic intermingles, but some effects or immunities may have a different outcome depending on the power source.

A rule of thumb is "treat as if magic with +10 DC" and vice versa for psionics.

  • Power resistance works against magic, but is reduced by 10 (so PR 17 becomes SR 7)
  • Spell resistance works against psionics, but is reduced by 10 (so SR 17 becomes PR 7)
  • Dispel magic takes a -10 penalty to its rolls against psionic effects.
  • Dispel psionics takes a -10 penalty to its rolls against magic effects.
  • Anti-magic fields/dead magic zones have a 50% chance of affecting a psionic items or effect.
  • Null psionic fields have a 50% chance of affecting a magical item or effect.
  • Detect magic does not detect psionics.
  • Detect psionics does not detect magic.

Immunities

Magic immunity and psionic immunity still leaves small vulnerabilities for the other type. Thus a creature immune to magic may still be slightly susceptible to psionics and vice versa.

  • Magic immunity means a Power Resistance of CR + 31
  • Psionic immunity means a Spell Resistance of CR + 31

Not that some creatures may have magic and psionic immunity.

Skills

Psicraft and Spellcraft can be interchanged, but with a -10 when used for the other field.